commit d6769a406dadd1ac202bba10affd6d26e9c063e4
parent f3a58130e556aa3c4d074a85b31cc811a38d32fa
Author: sin <sin@2f30.org>
Date: Thu, 11 Jun 2015 10:46:03 +0100
Use a red-black tree to store the points
By doing this, we can store each point in RGB space along with a
frequency. This minimizes the number of points dramatically and
makes processing faster.
Remove k-medians support because it is very slow. We'll revisit
it in the future.
Diffstat:
M | Makefile | | | 5 | ++--- |
M | colors.1 | | | 6 | ++---- |
M | colors.c | | | 148 | ++++++++++++++++++++++++++----------------------------------------------------- |
A | tree.h | | | 749 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
D | vector.c | | | 50 | -------------------------------------------------- |
D | vector.h | | | 15 | --------------- |
6 files changed, 802 insertions(+), 171 deletions(-)
diff --git a/Makefile b/Makefile
@@ -6,7 +6,7 @@ MANPREFIX = $(PREFIX)/man
CPPFLAGS = -I/usr/local/include
CFLAGS = -Wall -O3
LDFLAGS = -L/usr/local/lib -lpng
-OBJ = colors.o png.o vector.o
+OBJ = colors.o png.o
BIN = colors
all: $(BIN)
@@ -14,9 +14,8 @@ all: $(BIN)
$(BIN): $(OBJ)
$(CC) $(CFLAGS) $(CPPFLAGS) -o $@ $(OBJ) $(LDFLAGS)
-colors.o: arg.h colors.h queue.h vector.h
+colors.o: arg.h colors.h queue.h tree.h
png.o: colors.h
-vector.o: vector.h
install: all
mkdir -p $(DESTDIR)$(PREFIX)/bin
diff --git a/colors.1 b/colors.1
@@ -1,4 +1,4 @@
-.Dd June 9, 2015
+.Dd June 11, 2015
.Dt COLORS 1
.Os
.Sh NAME
@@ -6,7 +6,7 @@
.Nd extract colors from pictures
.Sh SYNOPSIS
.Nm colors
-.Op Fl erm
+.Op Fl er
.Op Fl h | Fl p
.Op Fl n Ar clusters
.Ar file
@@ -19,8 +19,6 @@ steps.
.Bl -tag -width "-n clusters"
.It Fl e
Print empty clusters as well.
-.It Fl m
-Use k-medians clustering instead of k-means.
.It Fl r
Randomize cluster selection.
.It Fl h
diff --git a/colors.c b/colors.c
@@ -9,7 +9,7 @@
#include "arg.h"
#include "colors.h"
#include "queue.h"
-#include "vector.h"
+#include "tree.h"
#define LEN(x) (sizeof (x) / sizeof *(x))
@@ -17,140 +17,87 @@ struct point {
int x;
int y;
int z;
+ int freq;
struct cluster *c;
TAILQ_ENTRY(point) e;
+ RB_ENTRY(point) rb_e;
};
struct cluster {
struct point center;
TAILQ_HEAD(members, point) members;
- size_t nmembers;
};
char *argv0;
struct cluster *clusters;
size_t nclusters = 8;
-struct vector points;
+RB_HEAD(pointtree, point) pointhead;
+size_t npoints;
int eflag;
int rflag;
int hflag;
int pflag;
-int mflag;
int
distance(struct point *p1, struct point *p2)
{
int dx, dy, dz;
- if (mflag) {
- dx = abs(p1->x - p2->x);
- dy = abs(p1->y - p2->y);
- dz = abs(p1->z - p2->z);
- } else {
- dx = (p1->x - p2->x) * (p1->x - p2->x);
- dy = (p1->y - p2->y) * (p1->y - p2->y);
- dz = (p1->z - p2->z) * (p1->z - p2->z);
- }
+ dx = (p1->x - p2->x) * (p1->x - p2->x);
+ dy = (p1->y - p2->y) * (p1->y - p2->y);
+ dz = (p1->z - p2->z) * (p1->z - p2->z);
return dx + dy + dz;
}
-void
-adjmeans(struct cluster *c)
-{
- struct point *p;
- struct point newc = { 0 };
- long x, y, z;
-
- if (!c->nmembers)
- return;
-
- x = y = z = 0;
- TAILQ_FOREACH(p, &c->members, e) {
- x += p->x;
- y += p->y;
- z += p->z;
- }
- newc.x = x / c->nmembers;
- newc.y = y / c->nmembers;
- newc.z = z / c->nmembers;
- c->center = newc;
-}
-
-struct cluster *curcluster;
int
-pointcmp(const void *a, const void *b)
+pointcmp(struct point *p1, struct point *p2)
{
- struct point *p1 = *(struct point **)a;
- struct point *p2 = *(struct point **)b;
- int d1, d2;
+ struct point center = { 0 };
- d1 = distance(&curcluster->center, p1);
- d2 = distance(&curcluster->center, p2);
- return d1 - d2;
+ return distance(¢er, p1) - distance(¢er, p2);
}
+RB_GENERATE(pointtree, point, rb_e, pointcmp)
+
void
-adjmedians(struct cluster *c)
+adjmeans(struct cluster *c)
{
- struct point *p, **tab;
+ struct point *p;
struct point newc = { 0 };
+ size_t nmembers = 0;
long x, y, z;
- size_t i;
- if (!c->nmembers)
+ if (TAILQ_EMPTY(&c->members))
return;
- /* create a table out of the list to make sorting easy */
- tab = malloc(c->nmembers * sizeof(*tab));
- if (!tab)
- err(1, "malloc");
- i = 0;
- TAILQ_FOREACH(p, &c->members, e)
- tab[i++] = p;
-
- qsort(tab, c->nmembers, sizeof(*tab), pointcmp);
-
- /* calculate median */
- x = tab[c->nmembers / 2]->x;
- y = tab[c->nmembers / 2]->y;
- z = tab[c->nmembers / 2]->z;
- if (!(c->nmembers % 2)) {
- x += tab[c->nmembers / 2 - 1]->x;
- y += tab[c->nmembers / 2 - 1]->y;
- z += tab[c->nmembers / 2 - 1]->z;
- newc.x = x / 2;
- newc.y = y / 2;
- newc.z = z / 2;
- } else {
- newc.x = x;
- newc.y = y;
- newc.z = z;
+ x = y = z = 0;
+ TAILQ_FOREACH(p, &c->members, e) {
+ nmembers += p->freq;
+ x += p->x * p->freq;
+ y += p->y * p->freq;
+ z += p->z * p->freq;
}
-
+ newc.x = x / nmembers;
+ newc.y = y / nmembers;
+ newc.z = z / nmembers;
c->center = newc;
- free(tab);
}
-void (*adjcluster)(struct cluster *c) = adjmeans;
-
void
adjclusters(struct cluster *c, size_t n)
{
size_t i;
- for (i = 0; i < n; i++) {
- curcluster = &c[i];
- adjcluster(&c[i]);
- }
+ for (i = 0; i < n; i++)
+ adjmeans(&c[i]);
}
void
initcluster_greyscale(struct cluster *c, int i)
{
TAILQ_INIT(&c->members);
- c->nmembers = 0;
c->center.x = i;
c->center.y = i;
c->center.z = i;
@@ -162,8 +109,9 @@ initcluster_pixel(struct cluster *c, int i)
struct point *p;
TAILQ_INIT(&c->members);
- c->nmembers = 0;
- p = vector_get(&points, i);
+ RB_FOREACH(p, pointtree, &pointhead)
+ if (i-- == 0)
+ break;
c->center = *p;
}
@@ -208,7 +156,6 @@ void
initcluster_hue(struct cluster *c, int i)
{
TAILQ_INIT(&c->members);
- c->nmembers = 0;
c->center = hueselect(i);
}
@@ -235,7 +182,6 @@ addmember(struct cluster *c, struct point *p)
{
TAILQ_INSERT_TAIL(&c->members, p, e);
p->c = c;
- c->nmembers++;
}
void
@@ -243,7 +189,6 @@ delmember(struct cluster *c, struct point *p)
{
TAILQ_REMOVE(&c->members, p, e);
p->c = NULL;
- c->nmembers--;
}
int
@@ -256,7 +201,7 @@ void
process(void)
{
struct point *p;
- int *dists, mind, mini, i, j, done = 0;
+ int *dists, mind, mini, i, done = 0;
dists = malloc(nclusters * sizeof(*dists));
if (!dists)
@@ -264,7 +209,7 @@ process(void)
while (!done) {
done = 1;
- for (j = 0; (p = vector_get(&points, j)); j++) {
+ RB_FOREACH(p, pointtree, &pointhead) {
for (i = 0; i < nclusters; i++)
dists[i] = distance(p, &clusters[i].center);
@@ -298,7 +243,15 @@ process(void)
void
fillpoints(int r, int g, int b)
{
- struct point *p;
+ struct point *p, *res;
+ struct point n = { 0 };
+
+ n.x = r, n.y = g, n.z = b;
+ res = RB_FIND(pointtree, &pointhead, &n);
+ if (res) {
+ res->freq++;
+ return;
+ }
p = malloc(sizeof(*p));
if (!p)
@@ -306,8 +259,10 @@ fillpoints(int r, int g, int b)
p->x = r;
p->y = g;
p->z = b;
+ p->freq = 1;
p->c = NULL;
- vector_add(&points, p);
+ npoints++;
+ RB_INSERT(pointtree, &pointhead, p);
}
void
@@ -316,7 +271,7 @@ printclusters(void)
int i;
for (i = 0; i < nclusters; i++)
- if (clusters[i].nmembers || eflag)
+ if (!TAILQ_EMPTY(&clusters[i].members) || eflag)
printf("#%02x%02x%02x\n",
clusters[i].center.x,
clusters[i].center.y,
@@ -326,7 +281,7 @@ printclusters(void)
void
usage(void)
{
- fprintf(stderr, "usage: %s [-emr] [-h | -p] [-n clusters] file\n", argv0);
+ fprintf(stderr, "usage: %s [-er] [-h | -p] [-n clusters] file\n", argv0);
exit(1);
}
@@ -339,9 +294,6 @@ main(int argc, char *argv[])
case 'e':
eflag = 1;
break;
- case 'm':
- mflag = 1;
- break;
case 'r':
rflag = 1;
break;
@@ -366,16 +318,14 @@ main(int argc, char *argv[])
if (argc != 1)
usage();
- vector_init(&points);
+ RB_INIT(&pointhead);
parseimg(argv[0], fillpoints);
- if (mflag)
- adjcluster = adjmedians;
if (rflag)
srand(time(NULL));
if (pflag) {
initcluster = initcluster_pixel;
- initspace = vector_size(&points);
+ initspace = npoints;
}
if (hflag) {
initcluster = initcluster_hue;
diff --git a/tree.h b/tree.h
@@ -0,0 +1,749 @@
+/* $OpenBSD: tree.h,v 1.13 2011/07/09 00:19:45 pirofti Exp $ */
+/*
+ * Copyright 2002 Niels Provos <provos@citi.umich.edu>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef _SYS_TREE_H_
+#define _SYS_TREE_H_
+
+/*
+ * This file defines data structures for different types of trees:
+ * splay trees and red-black trees.
+ *
+ * A splay tree is a self-organizing data structure. Every operation
+ * on the tree causes a splay to happen. The splay moves the requested
+ * node to the root of the tree and partly rebalances it.
+ *
+ * This has the benefit that request locality causes faster lookups as
+ * the requested nodes move to the top of the tree. On the other hand,
+ * every lookup causes memory writes.
+ *
+ * The Balance Theorem bounds the total access time for m operations
+ * and n inserts on an initially empty tree as O((m + n)lg n). The
+ * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
+ *
+ * A red-black tree is a binary search tree with the node color as an
+ * extra attribute. It fulfills a set of conditions:
+ * - every search path from the root to a leaf consists of the
+ * same number of black nodes,
+ * - each red node (except for the root) has a black parent,
+ * - each leaf node is black.
+ *
+ * Every operation on a red-black tree is bounded as O(lg n).
+ * The maximum height of a red-black tree is 2lg (n+1).
+ */
+
+#define SPLAY_HEAD(name, type) \
+struct name { \
+ struct type *sph_root; /* root of the tree */ \
+}
+
+#define SPLAY_INITIALIZER(root) \
+ { NULL }
+
+#define SPLAY_INIT(root) do { \
+ (root)->sph_root = NULL; \
+} while (0)
+
+#define SPLAY_ENTRY(type) \
+struct { \
+ struct type *spe_left; /* left element */ \
+ struct type *spe_right; /* right element */ \
+}
+
+#define SPLAY_LEFT(elm, field) (elm)->field.spe_left
+#define SPLAY_RIGHT(elm, field) (elm)->field.spe_right
+#define SPLAY_ROOT(head) (head)->sph_root
+#define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL)
+
+/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
+#define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \
+ SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \
+ SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
+ (head)->sph_root = tmp; \
+} while (0)
+
+#define SPLAY_ROTATE_LEFT(head, tmp, field) do { \
+ SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \
+ SPLAY_LEFT(tmp, field) = (head)->sph_root; \
+ (head)->sph_root = tmp; \
+} while (0)
+
+#define SPLAY_LINKLEFT(head, tmp, field) do { \
+ SPLAY_LEFT(tmp, field) = (head)->sph_root; \
+ tmp = (head)->sph_root; \
+ (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \
+} while (0)
+
+#define SPLAY_LINKRIGHT(head, tmp, field) do { \
+ SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
+ tmp = (head)->sph_root; \
+ (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \
+} while (0)
+
+#define SPLAY_ASSEMBLE(head, node, left, right, field) do { \
+ SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
+ SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
+ SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
+ SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
+} while (0)
+
+/* Generates prototypes and inline functions */
+
+#define SPLAY_PROTOTYPE(name, type, field, cmp) \
+void name##_SPLAY(struct name *, struct type *); \
+void name##_SPLAY_MINMAX(struct name *, int); \
+struct type *name##_SPLAY_INSERT(struct name *, struct type *); \
+struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \
+ \
+/* Finds the node with the same key as elm */ \
+static __inline struct type * \
+name##_SPLAY_FIND(struct name *head, struct type *elm) \
+{ \
+ if (SPLAY_EMPTY(head)) \
+ return(NULL); \
+ name##_SPLAY(head, elm); \
+ if ((cmp)(elm, (head)->sph_root) == 0) \
+ return (head->sph_root); \
+ return (NULL); \
+} \
+ \
+static __inline struct type * \
+name##_SPLAY_NEXT(struct name *head, struct type *elm) \
+{ \
+ name##_SPLAY(head, elm); \
+ if (SPLAY_RIGHT(elm, field) != NULL) { \
+ elm = SPLAY_RIGHT(elm, field); \
+ while (SPLAY_LEFT(elm, field) != NULL) { \
+ elm = SPLAY_LEFT(elm, field); \
+ } \
+ } else \
+ elm = NULL; \
+ return (elm); \
+} \
+ \
+static __inline struct type * \
+name##_SPLAY_MIN_MAX(struct name *head, int val) \
+{ \
+ name##_SPLAY_MINMAX(head, val); \
+ return (SPLAY_ROOT(head)); \
+}
+
+/* Main splay operation.
+ * Moves node close to the key of elm to top
+ */
+#define SPLAY_GENERATE(name, type, field, cmp) \
+struct type * \
+name##_SPLAY_INSERT(struct name *head, struct type *elm) \
+{ \
+ if (SPLAY_EMPTY(head)) { \
+ SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \
+ } else { \
+ int __comp; \
+ name##_SPLAY(head, elm); \
+ __comp = (cmp)(elm, (head)->sph_root); \
+ if(__comp < 0) { \
+ SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
+ SPLAY_RIGHT(elm, field) = (head)->sph_root; \
+ SPLAY_LEFT((head)->sph_root, field) = NULL; \
+ } else if (__comp > 0) { \
+ SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
+ SPLAY_LEFT(elm, field) = (head)->sph_root; \
+ SPLAY_RIGHT((head)->sph_root, field) = NULL; \
+ } else \
+ return ((head)->sph_root); \
+ } \
+ (head)->sph_root = (elm); \
+ return (NULL); \
+} \
+ \
+struct type * \
+name##_SPLAY_REMOVE(struct name *head, struct type *elm) \
+{ \
+ struct type *__tmp; \
+ if (SPLAY_EMPTY(head)) \
+ return (NULL); \
+ name##_SPLAY(head, elm); \
+ if ((cmp)(elm, (head)->sph_root) == 0) { \
+ if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \
+ (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
+ } else { \
+ __tmp = SPLAY_RIGHT((head)->sph_root, field); \
+ (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
+ name##_SPLAY(head, elm); \
+ SPLAY_RIGHT((head)->sph_root, field) = __tmp; \
+ } \
+ return (elm); \
+ } \
+ return (NULL); \
+} \
+ \
+void \
+name##_SPLAY(struct name *head, struct type *elm) \
+{ \
+ struct type __node, *__left, *__right, *__tmp; \
+ int __comp; \
+\
+ SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
+ __left = __right = &__node; \
+\
+ while ((__comp = (cmp)(elm, (head)->sph_root))) { \
+ if (__comp < 0) { \
+ __tmp = SPLAY_LEFT((head)->sph_root, field); \
+ if (__tmp == NULL) \
+ break; \
+ if ((cmp)(elm, __tmp) < 0){ \
+ SPLAY_ROTATE_RIGHT(head, __tmp, field); \
+ if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
+ break; \
+ } \
+ SPLAY_LINKLEFT(head, __right, field); \
+ } else if (__comp > 0) { \
+ __tmp = SPLAY_RIGHT((head)->sph_root, field); \
+ if (__tmp == NULL) \
+ break; \
+ if ((cmp)(elm, __tmp) > 0){ \
+ SPLAY_ROTATE_LEFT(head, __tmp, field); \
+ if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
+ break; \
+ } \
+ SPLAY_LINKRIGHT(head, __left, field); \
+ } \
+ } \
+ SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
+} \
+ \
+/* Splay with either the minimum or the maximum element \
+ * Used to find minimum or maximum element in tree. \
+ */ \
+void name##_SPLAY_MINMAX(struct name *head, int __comp) \
+{ \
+ struct type __node, *__left, *__right, *__tmp; \
+\
+ SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
+ __left = __right = &__node; \
+\
+ while (1) { \
+ if (__comp < 0) { \
+ __tmp = SPLAY_LEFT((head)->sph_root, field); \
+ if (__tmp == NULL) \
+ break; \
+ if (__comp < 0){ \
+ SPLAY_ROTATE_RIGHT(head, __tmp, field); \
+ if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
+ break; \
+ } \
+ SPLAY_LINKLEFT(head, __right, field); \
+ } else if (__comp > 0) { \
+ __tmp = SPLAY_RIGHT((head)->sph_root, field); \
+ if (__tmp == NULL) \
+ break; \
+ if (__comp > 0) { \
+ SPLAY_ROTATE_LEFT(head, __tmp, field); \
+ if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
+ break; \
+ } \
+ SPLAY_LINKRIGHT(head, __left, field); \
+ } \
+ } \
+ SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
+}
+
+#define SPLAY_NEGINF -1
+#define SPLAY_INF 1
+
+#define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y)
+#define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y)
+#define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y)
+#define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y)
+#define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \
+ : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
+#define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \
+ : name##_SPLAY_MIN_MAX(x, SPLAY_INF))
+
+#define SPLAY_FOREACH(x, name, head) \
+ for ((x) = SPLAY_MIN(name, head); \
+ (x) != NULL; \
+ (x) = SPLAY_NEXT(name, head, x))
+
+/* Macros that define a red-black tree */
+#define RB_HEAD(name, type) \
+struct name { \
+ struct type *rbh_root; /* root of the tree */ \
+}
+
+#define RB_INITIALIZER(root) \
+ { NULL }
+
+#define RB_INIT(root) do { \
+ (root)->rbh_root = NULL; \
+} while (0)
+
+#define RB_BLACK 0
+#define RB_RED 1
+#define RB_ENTRY(type) \
+struct { \
+ struct type *rbe_left; /* left element */ \
+ struct type *rbe_right; /* right element */ \
+ struct type *rbe_parent; /* parent element */ \
+ int rbe_color; /* node color */ \
+}
+
+#define RB_LEFT(elm, field) (elm)->field.rbe_left
+#define RB_RIGHT(elm, field) (elm)->field.rbe_right
+#define RB_PARENT(elm, field) (elm)->field.rbe_parent
+#define RB_COLOR(elm, field) (elm)->field.rbe_color
+#define RB_ROOT(head) (head)->rbh_root
+#define RB_EMPTY(head) (RB_ROOT(head) == NULL)
+
+#define RB_SET(elm, parent, field) do { \
+ RB_PARENT(elm, field) = parent; \
+ RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \
+ RB_COLOR(elm, field) = RB_RED; \
+} while (0)
+
+#define RB_SET_BLACKRED(black, red, field) do { \
+ RB_COLOR(black, field) = RB_BLACK; \
+ RB_COLOR(red, field) = RB_RED; \
+} while (0)
+
+#ifndef RB_AUGMENT
+#define RB_AUGMENT(x) do {} while (0)
+#endif
+
+#define RB_ROTATE_LEFT(head, elm, tmp, field) do { \
+ (tmp) = RB_RIGHT(elm, field); \
+ if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) { \
+ RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \
+ } \
+ RB_AUGMENT(elm); \
+ if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \
+ if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
+ RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
+ else \
+ RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
+ } else \
+ (head)->rbh_root = (tmp); \
+ RB_LEFT(tmp, field) = (elm); \
+ RB_PARENT(elm, field) = (tmp); \
+ RB_AUGMENT(tmp); \
+ if ((RB_PARENT(tmp, field))) \
+ RB_AUGMENT(RB_PARENT(tmp, field)); \
+} while (0)
+
+#define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \
+ (tmp) = RB_LEFT(elm, field); \
+ if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) { \
+ RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \
+ } \
+ RB_AUGMENT(elm); \
+ if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \
+ if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
+ RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
+ else \
+ RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
+ } else \
+ (head)->rbh_root = (tmp); \
+ RB_RIGHT(tmp, field) = (elm); \
+ RB_PARENT(elm, field) = (tmp); \
+ RB_AUGMENT(tmp); \
+ if ((RB_PARENT(tmp, field))) \
+ RB_AUGMENT(RB_PARENT(tmp, field)); \
+} while (0)
+
+/* Generates prototypes and inline functions */
+#define RB_PROTOTYPE(name, type, field, cmp) \
+ RB_PROTOTYPE_INTERNAL(name, type, field, cmp,)
+#define RB_PROTOTYPE_STATIC(name, type, field, cmp) \
+ RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __attribute__((__unused__)) static)
+#define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr) \
+attr void name##_RB_INSERT_COLOR(struct name *, struct type *); \
+attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
+attr struct type *name##_RB_REMOVE(struct name *, struct type *); \
+attr struct type *name##_RB_INSERT(struct name *, struct type *); \
+attr struct type *name##_RB_FIND(struct name *, struct type *); \
+attr struct type *name##_RB_NFIND(struct name *, struct type *); \
+attr struct type *name##_RB_NEXT(struct type *); \
+attr struct type *name##_RB_PREV(struct type *); \
+attr struct type *name##_RB_MINMAX(struct name *, int); \
+ \
+
+/* Main rb operation.
+ * Moves node close to the key of elm to top
+ */
+#define RB_GENERATE(name, type, field, cmp) \
+ RB_GENERATE_INTERNAL(name, type, field, cmp,)
+#define RB_GENERATE_STATIC(name, type, field, cmp) \
+ RB_GENERATE_INTERNAL(name, type, field, cmp, __attribute__((__unused__)) static)
+#define RB_GENERATE_INTERNAL(name, type, field, cmp, attr) \
+attr void \
+name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \
+{ \
+ struct type *parent, *gparent, *tmp; \
+ while ((parent = RB_PARENT(elm, field)) && \
+ RB_COLOR(parent, field) == RB_RED) { \
+ gparent = RB_PARENT(parent, field); \
+ if (parent == RB_LEFT(gparent, field)) { \
+ tmp = RB_RIGHT(gparent, field); \
+ if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
+ RB_COLOR(tmp, field) = RB_BLACK; \
+ RB_SET_BLACKRED(parent, gparent, field);\
+ elm = gparent; \
+ continue; \
+ } \
+ if (RB_RIGHT(parent, field) == elm) { \
+ RB_ROTATE_LEFT(head, parent, tmp, field);\
+ tmp = parent; \
+ parent = elm; \
+ elm = tmp; \
+ } \
+ RB_SET_BLACKRED(parent, gparent, field); \
+ RB_ROTATE_RIGHT(head, gparent, tmp, field); \
+ } else { \
+ tmp = RB_LEFT(gparent, field); \
+ if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
+ RB_COLOR(tmp, field) = RB_BLACK; \
+ RB_SET_BLACKRED(parent, gparent, field);\
+ elm = gparent; \
+ continue; \
+ } \
+ if (RB_LEFT(parent, field) == elm) { \
+ RB_ROTATE_RIGHT(head, parent, tmp, field);\
+ tmp = parent; \
+ parent = elm; \
+ elm = tmp; \
+ } \
+ RB_SET_BLACKRED(parent, gparent, field); \
+ RB_ROTATE_LEFT(head, gparent, tmp, field); \
+ } \
+ } \
+ RB_COLOR(head->rbh_root, field) = RB_BLACK; \
+} \
+ \
+attr void \
+name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
+{ \
+ struct type *tmp; \
+ while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && \
+ elm != RB_ROOT(head)) { \
+ if (RB_LEFT(parent, field) == elm) { \
+ tmp = RB_RIGHT(parent, field); \
+ if (RB_COLOR(tmp, field) == RB_RED) { \
+ RB_SET_BLACKRED(tmp, parent, field); \
+ RB_ROTATE_LEFT(head, parent, tmp, field);\
+ tmp = RB_RIGHT(parent, field); \
+ } \
+ if ((RB_LEFT(tmp, field) == NULL || \
+ RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
+ (RB_RIGHT(tmp, field) == NULL || \
+ RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
+ RB_COLOR(tmp, field) = RB_RED; \
+ elm = parent; \
+ parent = RB_PARENT(elm, field); \
+ } else { \
+ if (RB_RIGHT(tmp, field) == NULL || \
+ RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
+ struct type *oleft; \
+ if ((oleft = RB_LEFT(tmp, field)))\
+ RB_COLOR(oleft, field) = RB_BLACK;\
+ RB_COLOR(tmp, field) = RB_RED; \
+ RB_ROTATE_RIGHT(head, tmp, oleft, field);\
+ tmp = RB_RIGHT(parent, field); \
+ } \
+ RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
+ RB_COLOR(parent, field) = RB_BLACK; \
+ if (RB_RIGHT(tmp, field)) \
+ RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
+ RB_ROTATE_LEFT(head, parent, tmp, field);\
+ elm = RB_ROOT(head); \
+ break; \
+ } \
+ } else { \
+ tmp = RB_LEFT(parent, field); \
+ if (RB_COLOR(tmp, field) == RB_RED) { \
+ RB_SET_BLACKRED(tmp, parent, field); \
+ RB_ROTATE_RIGHT(head, parent, tmp, field);\
+ tmp = RB_LEFT(parent, field); \
+ } \
+ if ((RB_LEFT(tmp, field) == NULL || \
+ RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
+ (RB_RIGHT(tmp, field) == NULL || \
+ RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
+ RB_COLOR(tmp, field) = RB_RED; \
+ elm = parent; \
+ parent = RB_PARENT(elm, field); \
+ } else { \
+ if (RB_LEFT(tmp, field) == NULL || \
+ RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
+ struct type *oright; \
+ if ((oright = RB_RIGHT(tmp, field)))\
+ RB_COLOR(oright, field) = RB_BLACK;\
+ RB_COLOR(tmp, field) = RB_RED; \
+ RB_ROTATE_LEFT(head, tmp, oright, field);\
+ tmp = RB_LEFT(parent, field); \
+ } \
+ RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
+ RB_COLOR(parent, field) = RB_BLACK; \
+ if (RB_LEFT(tmp, field)) \
+ RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
+ RB_ROTATE_RIGHT(head, parent, tmp, field);\
+ elm = RB_ROOT(head); \
+ break; \
+ } \
+ } \
+ } \
+ if (elm) \
+ RB_COLOR(elm, field) = RB_BLACK; \
+} \
+ \
+attr struct type * \
+name##_RB_REMOVE(struct name *head, struct type *elm) \
+{ \
+ struct type *child, *parent, *old = elm; \
+ int color; \
+ if (RB_LEFT(elm, field) == NULL) \
+ child = RB_RIGHT(elm, field); \
+ else if (RB_RIGHT(elm, field) == NULL) \
+ child = RB_LEFT(elm, field); \
+ else { \
+ struct type *left; \
+ elm = RB_RIGHT(elm, field); \
+ while ((left = RB_LEFT(elm, field))) \
+ elm = left; \
+ child = RB_RIGHT(elm, field); \
+ parent = RB_PARENT(elm, field); \
+ color = RB_COLOR(elm, field); \
+ if (child) \
+ RB_PARENT(child, field) = parent; \
+ if (parent) { \
+ if (RB_LEFT(parent, field) == elm) \
+ RB_LEFT(parent, field) = child; \
+ else \
+ RB_RIGHT(parent, field) = child; \
+ RB_AUGMENT(parent); \
+ } else \
+ RB_ROOT(head) = child; \
+ if (RB_PARENT(elm, field) == old) \
+ parent = elm; \
+ (elm)->field = (old)->field; \
+ if (RB_PARENT(old, field)) { \
+ if (RB_LEFT(RB_PARENT(old, field), field) == old)\
+ RB_LEFT(RB_PARENT(old, field), field) = elm;\
+ else \
+ RB_RIGHT(RB_PARENT(old, field), field) = elm;\
+ RB_AUGMENT(RB_PARENT(old, field)); \
+ } else \
+ RB_ROOT(head) = elm; \
+ RB_PARENT(RB_LEFT(old, field), field) = elm; \
+ if (RB_RIGHT(old, field)) \
+ RB_PARENT(RB_RIGHT(old, field), field) = elm; \
+ if (parent) { \
+ left = parent; \
+ do { \
+ RB_AUGMENT(left); \
+ } while ((left = RB_PARENT(left, field))); \
+ } \
+ goto color; \
+ } \
+ parent = RB_PARENT(elm, field); \
+ color = RB_COLOR(elm, field); \
+ if (child) \
+ RB_PARENT(child, field) = parent; \
+ if (parent) { \
+ if (RB_LEFT(parent, field) == elm) \
+ RB_LEFT(parent, field) = child; \
+ else \
+ RB_RIGHT(parent, field) = child; \
+ RB_AUGMENT(parent); \
+ } else \
+ RB_ROOT(head) = child; \
+color: \
+ if (color == RB_BLACK) \
+ name##_RB_REMOVE_COLOR(head, parent, child); \
+ return (old); \
+} \
+ \
+/* Inserts a node into the RB tree */ \
+attr struct type * \
+name##_RB_INSERT(struct name *head, struct type *elm) \
+{ \
+ struct type *tmp; \
+ struct type *parent = NULL; \
+ int comp = 0; \
+ tmp = RB_ROOT(head); \
+ while (tmp) { \
+ parent = tmp; \
+ comp = (cmp)(elm, parent); \
+ if (comp < 0) \
+ tmp = RB_LEFT(tmp, field); \
+ else if (comp > 0) \
+ tmp = RB_RIGHT(tmp, field); \
+ else \
+ return (tmp); \
+ } \
+ RB_SET(elm, parent, field); \
+ if (parent != NULL) { \
+ if (comp < 0) \
+ RB_LEFT(parent, field) = elm; \
+ else \
+ RB_RIGHT(parent, field) = elm; \
+ RB_AUGMENT(parent); \
+ } else \
+ RB_ROOT(head) = elm; \
+ name##_RB_INSERT_COLOR(head, elm); \
+ return (NULL); \
+} \
+ \
+/* Finds the node with the same key as elm */ \
+attr struct type * \
+name##_RB_FIND(struct name *head, struct type *elm) \
+{ \
+ struct type *tmp = RB_ROOT(head); \
+ int comp; \
+ while (tmp) { \
+ comp = cmp(elm, tmp); \
+ if (comp < 0) \
+ tmp = RB_LEFT(tmp, field); \
+ else if (comp > 0) \
+ tmp = RB_RIGHT(tmp, field); \
+ else \
+ return (tmp); \
+ } \
+ return (NULL); \
+} \
+ \
+/* Finds the first node greater than or equal to the search key */ \
+attr struct type * \
+name##_RB_NFIND(struct name *head, struct type *elm) \
+{ \
+ struct type *tmp = RB_ROOT(head); \
+ struct type *res = NULL; \
+ int comp; \
+ while (tmp) { \
+ comp = cmp(elm, tmp); \
+ if (comp < 0) { \
+ res = tmp; \
+ tmp = RB_LEFT(tmp, field); \
+ } \
+ else if (comp > 0) \
+ tmp = RB_RIGHT(tmp, field); \
+ else \
+ return (tmp); \
+ } \
+ return (res); \
+} \
+ \
+/* ARGSUSED */ \
+attr struct type * \
+name##_RB_NEXT(struct type *elm) \
+{ \
+ if (RB_RIGHT(elm, field)) { \
+ elm = RB_RIGHT(elm, field); \
+ while (RB_LEFT(elm, field)) \
+ elm = RB_LEFT(elm, field); \
+ } else { \
+ if (RB_PARENT(elm, field) && \
+ (elm == RB_LEFT(RB_PARENT(elm, field), field))) \
+ elm = RB_PARENT(elm, field); \
+ else { \
+ while (RB_PARENT(elm, field) && \
+ (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
+ elm = RB_PARENT(elm, field); \
+ elm = RB_PARENT(elm, field); \
+ } \
+ } \
+ return (elm); \
+} \
+ \
+/* ARGSUSED */ \
+attr struct type * \
+name##_RB_PREV(struct type *elm) \
+{ \
+ if (RB_LEFT(elm, field)) { \
+ elm = RB_LEFT(elm, field); \
+ while (RB_RIGHT(elm, field)) \
+ elm = RB_RIGHT(elm, field); \
+ } else { \
+ if (RB_PARENT(elm, field) && \
+ (elm == RB_RIGHT(RB_PARENT(elm, field), field))) \
+ elm = RB_PARENT(elm, field); \
+ else { \
+ while (RB_PARENT(elm, field) && \
+ (elm == RB_LEFT(RB_PARENT(elm, field), field)))\
+ elm = RB_PARENT(elm, field); \
+ elm = RB_PARENT(elm, field); \
+ } \
+ } \
+ return (elm); \
+} \
+ \
+attr struct type * \
+name##_RB_MINMAX(struct name *head, int val) \
+{ \
+ struct type *tmp = RB_ROOT(head); \
+ struct type *parent = NULL; \
+ while (tmp) { \
+ parent = tmp; \
+ if (val < 0) \
+ tmp = RB_LEFT(tmp, field); \
+ else \
+ tmp = RB_RIGHT(tmp, field); \
+ } \
+ return (parent); \
+}
+
+#define RB_NEGINF -1
+#define RB_INF 1
+
+#define RB_INSERT(name, x, y) name##_RB_INSERT(x, y)
+#define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y)
+#define RB_FIND(name, x, y) name##_RB_FIND(x, y)
+#define RB_NFIND(name, x, y) name##_RB_NFIND(x, y)
+#define RB_NEXT(name, x, y) name##_RB_NEXT(y)
+#define RB_PREV(name, x, y) name##_RB_PREV(y)
+#define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF)
+#define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF)
+
+#define RB_FOREACH(x, name, head) \
+ for ((x) = RB_MIN(name, head); \
+ (x) != NULL; \
+ (x) = name##_RB_NEXT(x))
+
+#define RB_FOREACH_SAFE(x, name, head, y) \
+ for ((x) = RB_MIN(name, head); \
+ ((x) != NULL) && ((y) = name##_RB_NEXT(x), 1); \
+ (x) = (y))
+
+#define RB_FOREACH_REVERSE(x, name, head) \
+ for ((x) = RB_MAX(name, head); \
+ (x) != NULL; \
+ (x) = name##_RB_PREV(x))
+
+#define RB_FOREACH_REVERSE_SAFE(x, name, head, y) \
+ for ((x) = RB_MAX(name, head); \
+ ((x) != NULL) && ((y) = name##_RB_PREV(x), 1); \
+ (x) = (y))
+
+#endif /* _SYS_TREE_H_ */
+
diff --git a/vector.c b/vector.c
@@ -1,50 +0,0 @@
-#include <err.h>
-#include <stdlib.h>
-
-#include "vector.h"
-
-static void
-grow(struct vector *v)
-{
- if (v->s >= v->c) {
- v->c = !v->c ? 1 : v->c * 2;
- v->d = realloc(v->d, sizeof(*v->d) * v->c);
- if (!v->d)
- err(1, "realloc");
- }
-}
-
-void
-vector_init(struct vector *v)
-{
- v->s = 0;
- v->c = 0;
- v->d = NULL;
-}
-
-void
-vector_free(struct vector *v)
-{
- free(v->d);
-}
-
-void
-vector_add(struct vector *v, void *data)
-{
- grow(v);
- v->d[v->s++].raw = data;
-}
-
-void *
-vector_get(struct vector *v, size_t i)
-{
- if (i >= v->s)
- return NULL;
- return v->d[i].raw;
-}
-
-size_t
-vector_size(struct vector *v)
-{
- return v->s;
-}
diff --git a/vector.h b/vector.h
@@ -1,15 +0,0 @@
-struct vector_data {
- void *raw;
-};
-
-struct vector {
- struct vector_data *d;
- size_t c;
- size_t s;
-};
-
-void vector_init(struct vector *);
-void vector_free(struct vector *);
-void vector_add(struct vector *, void *);
-void *vector_get(struct vector *, size_t);
-size_t vector_size(struct vector *);