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commit 583ce1ab52fdf6d7df3662ddf9171c9283ce2363
parent 4e708a2456a68391941e8ad85679fd224771bcec
Author: sin <sin@2f30.org>
Date:   Thu Apr 18 11:32:05 +0100

games: Add a hangman game

Diffstat:
src/games/games.go | 218+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 218 insertions(+), 0 deletions(-)
diff --git a/src/games/games.go b/src/games/games.go @@ -0,0 +1,218 @@ +package games + +import ( + "bytes" + "fmt" + "irc" + "strings" +) + +type game struct { + On bool + name string + creator string + goal string + goalmaster string +} + +type Gamer interface { + IsOn() bool + SetOn(bool) + ParseGameInput(a string) string + GameStatus() string + SetGameGoal(a string, who string) string + GetGoal() string +} + +type GameEnger interface { + List() []string + New(string, *irc.IrcContext, *chan irc.IrcMessage) +} + +type gameEng struct { + games map[string]func(*irc.IrcContext, *chan irc.IrcMessage) +} + +type hangmanGame struct { + game + lives uint + foundnow string + tried string +} + +func cmdTest(a *irc.IrcContext, gc *chan irc.IrcMessage) { + a.SendPrivmsg("#2f30-devel", "test workd") + a.AddIntercept(gc) + name := "unset" + for { + select { + case msg := <-*gc: + if msg.Cmd == "SETNICK" { + name = msg.Params[0] + continue + } + + if msg.Params[0] == name { + who := msg.Prefix[:strings.Index(msg.Prefix, "!")] + a.SendPrivmsg(who, "hello there "+who) + } else { + a.SendPrivmsg(msg.Params[0], "caught string") + } + } + } + /* + for { + select { + case msg := <- a.incomingMsg : + a.SendPrivmsg(msg.Params[0],"intercepted by game reemmiting") + a.incomingMsg<-msg + } + }*/ +} + +func cmdTest1(a *irc.IrcContext, gc *chan irc.IrcMessage) { + a.SendPrivmsg("#2f30-devel", "OLEEEEEEEEE") +} + +func (g *gameEng) List() []string { + r := []string{} + for k, _ := range g.games { + r = append(r, k) + } + return r +} + +func NewGameEng() *gameEng { + return &gameEng{games: map[string]func(*irc.IrcContext, *chan irc.IrcMessage){"test": cmdTest, "test1": cmdTest1}} + +} + +func (g *gameEng) New(a string, ic *irc.IrcContext, gc *chan irc.IrcMessage) { + if f, ok := g.games[a]; ok { + go f(ic, gc) + } +} + +func (g *hangmanGame) ParseGameInput(a string) string { + q := strings.Fields(a) + if q[0] == "hangman:" { + if g.goal == "" { + return "Goal is not yet set" + } + if len(q) != 2 { + return "Syntax is hangman: <letter> or <goal>" + } + if len(q[1]) == 1 { + hm := g.checkLetter([]rune(q[1])[0]) + if hm == -1 { + return "I heard you the first time" + } + if hm == 0 { + if g.lives >= 1 { + g.lives-- + return fmt.Sprintf("You lost a life punk.Remaining:%d [%s tries]", g.lives, g.tried) + } else { + g.SetOn(false) + return fmt.Sprintf("You are hanged mate. It was %s", g.goal) + } + } else { + winstr := "" + if g.foundnow == g.goal { + winstr = " You win!" + g.SetOn(false) + } + return fmt.Sprintf("Great! You said '%s' and found %d new letters: >> %s << [%d lives]%s", + q[1], hm, g.foundnow, g.lives, winstr) + } + } else { + if q[1] == g.goal { + g.SetOn(false) + return "You win!" + } else { + if g.lives >= 1 { + g.lives-- + return fmt.Sprintf("You lost a life punk.Remaining:%d", g.lives) + } else { + g.SetOn(false) + return fmt.Sprintf("You are hanged mate. It was %s", g.goal) + } + } + } + } + return "" +} + +func (g *hangmanGame) GetGoal() string { + return g.goal +} + +func (g *hangmanGame) GameStatus() string { + return fmt.Sprintf("Game: %s by %s, >> %s << [%d lives] [%s tries]", + g.name, g.creator, g.foundnow, g.lives, g.tried) +} + +func (g *hangmanGame) IsOn() bool { + return g.On +} + +func (g *hangmanGame) SetOn(a bool) { + g.On = a +} + +func (g *hangmanGame) SetGameGoal(a string, who string) string { + q := strings.Fields(a) + if len(q) != 2 || q[0] != "setgoal" { + return "Now we are playing hangman, i need : setgoal stringToFind" + } + if g.goal != "" { + return fmt.Sprintf("%s already has set the goal", g.goalmaster) + } + g.goalmaster = who + g.goal = q[1] + runes := make([]rune, len(g.goal)) + for i := 0; i < len(runes); i++ { + runes[i] = '_' + } + g.foundnow = string(runes) + g.SetOn(true) + return "goal is now set" +} + +/* checks letter against the goal + returns the number of new letters discovered + returns -1 if repeated check is detected */ + +func (g *hangmanGame) checkLetter(c rune) int { + now := []rune(g.foundnow) + all := []rune(g.goal) + var buf bytes.Buffer + for _, v := range g.tried { + if c == v { + return -1 + } + } + buf.WriteString(g.tried + " " + string(c)) + g.tried = buf.String() + hm := 0 + for i, v := range all { + if v == c { + if now[i] == v { + return -1 + } /* again */ + now[i] = v + hm++ + } + } + g.foundnow = string(now) + return hm +} + +func NewHangmanGame() *hangmanGame { + r := new(hangmanGame) + r.On = true + r.name = "HangMan" + r.creator = "lostd|dsp" + r.lives = 5 + r.tried = "" + return r +}