memzap

replay memory writes
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tree.h (25754B)


      1 /*	$NetBSD: tree.h,v 1.8 2004/03/28 19:38:30 provos Exp $	*/
      2 /*	$OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $	*/
      3 /* $FreeBSD$ */
      4 
      5 /*-
      6  * Copyright 2002 Niels Provos <provos@citi.umich.edu>
      7  * All rights reserved.
      8  *
      9  * Redistribution and use in source and binary forms, with or without
     10  * modification, are permitted provided that the following conditions
     11  * are met:
     12  * 1. Redistributions of source code must retain the above copyright
     13  *    notice, this list of conditions and the following disclaimer.
     14  * 2. Redistributions in binary form must reproduce the above copyright
     15  *    notice, this list of conditions and the following disclaimer in the
     16  *    documentation and/or other materials provided with the distribution.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
     19  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
     20  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
     21  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
     22  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
     23  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     24  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     25  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     26  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     27  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     28  */
     29 
     30 #ifndef	_SYS_TREE_H
     31 #define	_SYS_TREE_H
     32 
     33 #include <sys/cdefs.h>
     34 
     35 /*
     36  * This file defines data structures for different types of trees:
     37  * splay trees and red-black trees.
     38  *
     39  * A splay tree is a self-organizing data structure.  Every operation
     40  * on the tree causes a splay to happen.  The splay moves the requested
     41  * node to the root of the tree and partly rebalances it.
     42  *
     43  * This has the benefit that request locality causes faster lookups as
     44  * the requested nodes move to the top of the tree.  On the other hand,
     45  * every lookup causes memory writes.
     46  *
     47  * The Balance Theorem bounds the total access time for m operations
     48  * and n inserts on an initially empty tree as O((m + n)lg n).  The
     49  * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
     50  *
     51  * A red-black tree is a binary search tree with the node color as an
     52  * extra attribute.  It fulfills a set of conditions:
     53  *	- every search path from the root to a leaf consists of the
     54  *	  same number of black nodes,
     55  *	- each red node (except for the root) has a black parent,
     56  *	- each leaf node is black.
     57  *
     58  * Every operation on a red-black tree is bounded as O(lg n).
     59  * The maximum height of a red-black tree is 2lg (n+1).
     60  */
     61 
     62 #define SPLAY_HEAD(name, type)						\
     63 struct name {								\
     64 	struct type *sph_root; /* root of the tree */			\
     65 }
     66 
     67 #define SPLAY_INITIALIZER(root)						\
     68 	{ NULL }
     69 
     70 #define SPLAY_INIT(root) do {						\
     71 	(root)->sph_root = NULL;					\
     72 } while (/*CONSTCOND*/ 0)
     73 
     74 #define SPLAY_ENTRY(type)						\
     75 struct {								\
     76 	struct type *spe_left; /* left element */			\
     77 	struct type *spe_right; /* right element */			\
     78 }
     79 
     80 #define SPLAY_LEFT(elm, field)		(elm)->field.spe_left
     81 #define SPLAY_RIGHT(elm, field)		(elm)->field.spe_right
     82 #define SPLAY_ROOT(head)		(head)->sph_root
     83 #define SPLAY_EMPTY(head)		(SPLAY_ROOT(head) == NULL)
     84 
     85 /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
     86 #define SPLAY_ROTATE_RIGHT(head, tmp, field) do {			\
     87 	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);	\
     88 	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
     89 	(head)->sph_root = tmp;						\
     90 } while (/*CONSTCOND*/ 0)
     91 
     92 #define SPLAY_ROTATE_LEFT(head, tmp, field) do {			\
     93 	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);	\
     94 	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
     95 	(head)->sph_root = tmp;						\
     96 } while (/*CONSTCOND*/ 0)
     97 
     98 #define SPLAY_LINKLEFT(head, tmp, field) do {				\
     99 	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
    100 	tmp = (head)->sph_root;						\
    101 	(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);		\
    102 } while (/*CONSTCOND*/ 0)
    103 
    104 #define SPLAY_LINKRIGHT(head, tmp, field) do {				\
    105 	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
    106 	tmp = (head)->sph_root;						\
    107 	(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);	\
    108 } while (/*CONSTCOND*/ 0)
    109 
    110 #define SPLAY_ASSEMBLE(head, node, left, right, field) do {		\
    111 	SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field);	\
    112 	SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
    113 	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field);	\
    114 	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field);	\
    115 } while (/*CONSTCOND*/ 0)
    116 
    117 /* Generates prototypes and inline functions */
    118 
    119 #define SPLAY_PROTOTYPE(name, type, field, cmp)				\
    120 void name##_SPLAY(struct name *, struct type *);			\
    121 void name##_SPLAY_MINMAX(struct name *, int);				\
    122 struct type *name##_SPLAY_INSERT(struct name *, struct type *);		\
    123 struct type *name##_SPLAY_REMOVE(struct name *, struct type *);		\
    124 									\
    125 /* Finds the node with the same key as elm */				\
    126 static __inline struct type *						\
    127 name##_SPLAY_FIND(struct name *head, struct type *elm)			\
    128 {									\
    129 	if (SPLAY_EMPTY(head))						\
    130 		return(NULL);						\
    131 	name##_SPLAY(head, elm);					\
    132 	if ((cmp)(elm, (head)->sph_root) == 0)				\
    133 		return (head->sph_root);				\
    134 	return (NULL);							\
    135 }									\
    136 									\
    137 static __inline struct type *						\
    138 name##_SPLAY_NEXT(struct name *head, struct type *elm)			\
    139 {									\
    140 	name##_SPLAY(head, elm);					\
    141 	if (SPLAY_RIGHT(elm, field) != NULL) {				\
    142 		elm = SPLAY_RIGHT(elm, field);				\
    143 		while (SPLAY_LEFT(elm, field) != NULL) {		\
    144 			elm = SPLAY_LEFT(elm, field);			\
    145 		}							\
    146 	} else								\
    147 		elm = NULL;						\
    148 	return (elm);							\
    149 }									\
    150 									\
    151 static __inline struct type *						\
    152 name##_SPLAY_MIN_MAX(struct name *head, int val)			\
    153 {									\
    154 	name##_SPLAY_MINMAX(head, val);					\
    155         return (SPLAY_ROOT(head));					\
    156 }
    157 
    158 /* Main splay operation.
    159  * Moves node close to the key of elm to top
    160  */
    161 #define SPLAY_GENERATE(name, type, field, cmp)				\
    162 struct type *								\
    163 name##_SPLAY_INSERT(struct name *head, struct type *elm)		\
    164 {									\
    165     if (SPLAY_EMPTY(head)) {						\
    166 	    SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;	\
    167     } else {								\
    168 	    int __comp;							\
    169 	    name##_SPLAY(head, elm);					\
    170 	    __comp = (cmp)(elm, (head)->sph_root);			\
    171 	    if(__comp < 0) {						\
    172 		    SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
    173 		    SPLAY_RIGHT(elm, field) = (head)->sph_root;		\
    174 		    SPLAY_LEFT((head)->sph_root, field) = NULL;		\
    175 	    } else if (__comp > 0) {					\
    176 		    SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
    177 		    SPLAY_LEFT(elm, field) = (head)->sph_root;		\
    178 		    SPLAY_RIGHT((head)->sph_root, field) = NULL;	\
    179 	    } else							\
    180 		    return ((head)->sph_root);				\
    181     }									\
    182     (head)->sph_root = (elm);						\
    183     return (NULL);							\
    184 }									\
    185 									\
    186 struct type *								\
    187 name##_SPLAY_REMOVE(struct name *head, struct type *elm)		\
    188 {									\
    189 	struct type *__tmp;						\
    190 	if (SPLAY_EMPTY(head))						\
    191 		return (NULL);						\
    192 	name##_SPLAY(head, elm);					\
    193 	if ((cmp)(elm, (head)->sph_root) == 0) {			\
    194 		if (SPLAY_LEFT((head)->sph_root, field) == NULL) {	\
    195 			(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
    196 		} else {						\
    197 			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
    198 			(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
    199 			name##_SPLAY(head, elm);			\
    200 			SPLAY_RIGHT((head)->sph_root, field) = __tmp;	\
    201 		}							\
    202 		return (elm);						\
    203 	}								\
    204 	return (NULL);							\
    205 }									\
    206 									\
    207 void									\
    208 name##_SPLAY(struct name *head, struct type *elm)			\
    209 {									\
    210 	struct type __node, *__left, *__right, *__tmp;			\
    211 	int __comp;							\
    212 \
    213 	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
    214 	__left = __right = &__node;					\
    215 \
    216 	while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) {		\
    217 		if (__comp < 0) {					\
    218 			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
    219 			if (__tmp == NULL)				\
    220 				break;					\
    221 			if ((cmp)(elm, __tmp) < 0){			\
    222 				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
    223 				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
    224 					break;				\
    225 			}						\
    226 			SPLAY_LINKLEFT(head, __right, field);		\
    227 		} else if (__comp > 0) {				\
    228 			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
    229 			if (__tmp == NULL)				\
    230 				break;					\
    231 			if ((cmp)(elm, __tmp) > 0){			\
    232 				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
    233 				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
    234 					break;				\
    235 			}						\
    236 			SPLAY_LINKRIGHT(head, __left, field);		\
    237 		}							\
    238 	}								\
    239 	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
    240 }									\
    241 									\
    242 /* Splay with either the minimum or the maximum element			\
    243  * Used to find minimum or maximum element in tree.			\
    244  */									\
    245 void name##_SPLAY_MINMAX(struct name *head, int __comp) \
    246 {									\
    247 	struct type __node, *__left, *__right, *__tmp;			\
    248 \
    249 	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
    250 	__left = __right = &__node;					\
    251 \
    252 	while (1) {							\
    253 		if (__comp < 0) {					\
    254 			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
    255 			if (__tmp == NULL)				\
    256 				break;					\
    257 			if (__comp < 0){				\
    258 				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
    259 				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
    260 					break;				\
    261 			}						\
    262 			SPLAY_LINKLEFT(head, __right, field);		\
    263 		} else if (__comp > 0) {				\
    264 			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
    265 			if (__tmp == NULL)				\
    266 				break;					\
    267 			if (__comp > 0) {				\
    268 				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
    269 				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
    270 					break;				\
    271 			}						\
    272 			SPLAY_LINKRIGHT(head, __left, field);		\
    273 		}							\
    274 	}								\
    275 	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
    276 }
    277 
    278 #define SPLAY_NEGINF	-1
    279 #define SPLAY_INF	1
    280 
    281 #define SPLAY_INSERT(name, x, y)	name##_SPLAY_INSERT(x, y)
    282 #define SPLAY_REMOVE(name, x, y)	name##_SPLAY_REMOVE(x, y)
    283 #define SPLAY_FIND(name, x, y)		name##_SPLAY_FIND(x, y)
    284 #define SPLAY_NEXT(name, x, y)		name##_SPLAY_NEXT(x, y)
    285 #define SPLAY_MIN(name, x)		(SPLAY_EMPTY(x) ? NULL	\
    286 					: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
    287 #define SPLAY_MAX(name, x)		(SPLAY_EMPTY(x) ? NULL	\
    288 					: name##_SPLAY_MIN_MAX(x, SPLAY_INF))
    289 
    290 #define SPLAY_FOREACH(x, name, head)					\
    291 	for ((x) = SPLAY_MIN(name, head);				\
    292 	     (x) != NULL;						\
    293 	     (x) = SPLAY_NEXT(name, head, x))
    294 
    295 /* Macros that define a red-black tree */
    296 #define RB_HEAD(name, type)						\
    297 struct name {								\
    298 	struct type *rbh_root; /* root of the tree */			\
    299 }
    300 
    301 #define RB_INITIALIZER(root)						\
    302 	{ NULL }
    303 
    304 #define RB_INIT(root) do {						\
    305 	(root)->rbh_root = NULL;					\
    306 } while (/*CONSTCOND*/ 0)
    307 
    308 #define RB_BLACK	0
    309 #define RB_RED		1
    310 #define RB_ENTRY(type)							\
    311 struct {								\
    312 	struct type *rbe_left;		/* left element */		\
    313 	struct type *rbe_right;		/* right element */		\
    314 	struct type *rbe_parent;	/* parent element */		\
    315 	int rbe_color;			/* node color */		\
    316 }
    317 
    318 #define RB_LEFT(elm, field)		(elm)->field.rbe_left
    319 #define RB_RIGHT(elm, field)		(elm)->field.rbe_right
    320 #define RB_PARENT(elm, field)		(elm)->field.rbe_parent
    321 #define RB_COLOR(elm, field)		(elm)->field.rbe_color
    322 #define RB_ROOT(head)			(head)->rbh_root
    323 #define RB_EMPTY(head)			(RB_ROOT(head) == NULL)
    324 
    325 #define RB_SET(elm, parent, field) do {					\
    326 	RB_PARENT(elm, field) = parent;					\
    327 	RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;		\
    328 	RB_COLOR(elm, field) = RB_RED;					\
    329 } while (/*CONSTCOND*/ 0)
    330 
    331 #define RB_SET_BLACKRED(black, red, field) do {				\
    332 	RB_COLOR(black, field) = RB_BLACK;				\
    333 	RB_COLOR(red, field) = RB_RED;					\
    334 } while (/*CONSTCOND*/ 0)
    335 
    336 #ifndef RB_AUGMENT
    337 #define RB_AUGMENT(x)	do {} while (0)
    338 #endif
    339 
    340 #define RB_ROTATE_LEFT(head, elm, tmp, field) do {			\
    341 	(tmp) = RB_RIGHT(elm, field);					\
    342 	if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field)) != NULL) {	\
    343 		RB_PARENT(RB_LEFT(tmp, field), field) = (elm);		\
    344 	}								\
    345 	RB_AUGMENT(elm);						\
    346 	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) {	\
    347 		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
    348 			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
    349 		else							\
    350 			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
    351 	} else								\
    352 		(head)->rbh_root = (tmp);				\
    353 	RB_LEFT(tmp, field) = (elm);					\
    354 	RB_PARENT(elm, field) = (tmp);					\
    355 	RB_AUGMENT(tmp);						\
    356 	if ((RB_PARENT(tmp, field)))					\
    357 		RB_AUGMENT(RB_PARENT(tmp, field));			\
    358 } while (/*CONSTCOND*/ 0)
    359 
    360 #define RB_ROTATE_RIGHT(head, elm, tmp, field) do {			\
    361 	(tmp) = RB_LEFT(elm, field);					\
    362 	if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field)) != NULL) {	\
    363 		RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);		\
    364 	}								\
    365 	RB_AUGMENT(elm);						\
    366 	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) {	\
    367 		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
    368 			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
    369 		else							\
    370 			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
    371 	} else								\
    372 		(head)->rbh_root = (tmp);				\
    373 	RB_RIGHT(tmp, field) = (elm);					\
    374 	RB_PARENT(elm, field) = (tmp);					\
    375 	RB_AUGMENT(tmp);						\
    376 	if ((RB_PARENT(tmp, field)))					\
    377 		RB_AUGMENT(RB_PARENT(tmp, field));			\
    378 } while (/*CONSTCOND*/ 0)
    379 
    380 /* Generates prototypes and inline functions */
    381 #define	RB_PROTOTYPE(name, type, field, cmp)				\
    382 	RB_PROTOTYPE_INTERNAL(name, type, field, cmp,)
    383 #define	RB_PROTOTYPE_STATIC(name, type, field, cmp)			\
    384 	RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __unused static)
    385 #define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr)		\
    386 attr void name##_RB_INSERT_COLOR(struct name *, struct type *);		\
    387 attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
    388 attr struct type *name##_RB_REMOVE(struct name *, struct type *);	\
    389 attr struct type *name##_RB_INSERT(struct name *, struct type *);	\
    390 attr struct type *name##_RB_FIND(struct name *, struct type *);		\
    391 attr struct type *name##_RB_NFIND(struct name *, struct type *);	\
    392 attr struct type *name##_RB_NEXT(struct type *);			\
    393 attr struct type *name##_RB_PREV(struct type *);			\
    394 attr struct type *name##_RB_MINMAX(struct name *, int);			\
    395 									\
    396 
    397 /* Main rb operation.
    398  * Moves node close to the key of elm to top
    399  */
    400 #define	RB_GENERATE(name, type, field, cmp)				\
    401 	RB_GENERATE_INTERNAL(name, type, field, cmp,)
    402 #define	RB_GENERATE_STATIC(name, type, field, cmp)			\
    403 	RB_GENERATE_INTERNAL(name, type, field, cmp, __unused static)
    404 #define RB_GENERATE_INTERNAL(name, type, field, cmp, attr)		\
    405 attr void								\
    406 name##_RB_INSERT_COLOR(struct name *head, struct type *elm)		\
    407 {									\
    408 	struct type *parent, *gparent, *tmp;				\
    409 	while ((parent = RB_PARENT(elm, field)) != NULL &&		\
    410 	    RB_COLOR(parent, field) == RB_RED) {			\
    411 		gparent = RB_PARENT(parent, field);			\
    412 		if (parent == RB_LEFT(gparent, field)) {		\
    413 			tmp = RB_RIGHT(gparent, field);			\
    414 			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
    415 				RB_COLOR(tmp, field) = RB_BLACK;	\
    416 				RB_SET_BLACKRED(parent, gparent, field);\
    417 				elm = gparent;				\
    418 				continue;				\
    419 			}						\
    420 			if (RB_RIGHT(parent, field) == elm) {		\
    421 				RB_ROTATE_LEFT(head, parent, tmp, field);\
    422 				tmp = parent;				\
    423 				parent = elm;				\
    424 				elm = tmp;				\
    425 			}						\
    426 			RB_SET_BLACKRED(parent, gparent, field);	\
    427 			RB_ROTATE_RIGHT(head, gparent, tmp, field);	\
    428 		} else {						\
    429 			tmp = RB_LEFT(gparent, field);			\
    430 			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
    431 				RB_COLOR(tmp, field) = RB_BLACK;	\
    432 				RB_SET_BLACKRED(parent, gparent, field);\
    433 				elm = gparent;				\
    434 				continue;				\
    435 			}						\
    436 			if (RB_LEFT(parent, field) == elm) {		\
    437 				RB_ROTATE_RIGHT(head, parent, tmp, field);\
    438 				tmp = parent;				\
    439 				parent = elm;				\
    440 				elm = tmp;				\
    441 			}						\
    442 			RB_SET_BLACKRED(parent, gparent, field);	\
    443 			RB_ROTATE_LEFT(head, gparent, tmp, field);	\
    444 		}							\
    445 	}								\
    446 	RB_COLOR(head->rbh_root, field) = RB_BLACK;			\
    447 }									\
    448 									\
    449 attr void								\
    450 name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
    451 {									\
    452 	struct type *tmp;						\
    453 	while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&	\
    454 	    elm != RB_ROOT(head)) {					\
    455 		if (RB_LEFT(parent, field) == elm) {			\
    456 			tmp = RB_RIGHT(parent, field);			\
    457 			if (RB_COLOR(tmp, field) == RB_RED) {		\
    458 				RB_SET_BLACKRED(tmp, parent, field);	\
    459 				RB_ROTATE_LEFT(head, parent, tmp, field);\
    460 				tmp = RB_RIGHT(parent, field);		\
    461 			}						\
    462 			if ((RB_LEFT(tmp, field) == NULL ||		\
    463 			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
    464 			    (RB_RIGHT(tmp, field) == NULL ||		\
    465 			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
    466 				RB_COLOR(tmp, field) = RB_RED;		\
    467 				elm = parent;				\
    468 				parent = RB_PARENT(elm, field);		\
    469 			} else {					\
    470 				if (RB_RIGHT(tmp, field) == NULL ||	\
    471 				    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
    472 					struct type *oleft;		\
    473 					if ((oleft = RB_LEFT(tmp, field)) \
    474 					    != NULL)			\
    475 						RB_COLOR(oleft, field) = RB_BLACK;\
    476 					RB_COLOR(tmp, field) = RB_RED;	\
    477 					RB_ROTATE_RIGHT(head, tmp, oleft, field);\
    478 					tmp = RB_RIGHT(parent, field);	\
    479 				}					\
    480 				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
    481 				RB_COLOR(parent, field) = RB_BLACK;	\
    482 				if (RB_RIGHT(tmp, field))		\
    483 					RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
    484 				RB_ROTATE_LEFT(head, parent, tmp, field);\
    485 				elm = RB_ROOT(head);			\
    486 				break;					\
    487 			}						\
    488 		} else {						\
    489 			tmp = RB_LEFT(parent, field);			\
    490 			if (RB_COLOR(tmp, field) == RB_RED) {		\
    491 				RB_SET_BLACKRED(tmp, parent, field);	\
    492 				RB_ROTATE_RIGHT(head, parent, tmp, field);\
    493 				tmp = RB_LEFT(parent, field);		\
    494 			}						\
    495 			if ((RB_LEFT(tmp, field) == NULL ||		\
    496 			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
    497 			    (RB_RIGHT(tmp, field) == NULL ||		\
    498 			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
    499 				RB_COLOR(tmp, field) = RB_RED;		\
    500 				elm = parent;				\
    501 				parent = RB_PARENT(elm, field);		\
    502 			} else {					\
    503 				if (RB_LEFT(tmp, field) == NULL ||	\
    504 				    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
    505 					struct type *oright;		\
    506 					if ((oright = RB_RIGHT(tmp, field)) \
    507 					    != NULL)			\
    508 						RB_COLOR(oright, field) = RB_BLACK;\
    509 					RB_COLOR(tmp, field) = RB_RED;	\
    510 					RB_ROTATE_LEFT(head, tmp, oright, field);\
    511 					tmp = RB_LEFT(parent, field);	\
    512 				}					\
    513 				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
    514 				RB_COLOR(parent, field) = RB_BLACK;	\
    515 				if (RB_LEFT(tmp, field))		\
    516 					RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
    517 				RB_ROTATE_RIGHT(head, parent, tmp, field);\
    518 				elm = RB_ROOT(head);			\
    519 				break;					\
    520 			}						\
    521 		}							\
    522 	}								\
    523 	if (elm)							\
    524 		RB_COLOR(elm, field) = RB_BLACK;			\
    525 }									\
    526 									\
    527 attr struct type *							\
    528 name##_RB_REMOVE(struct name *head, struct type *elm)			\
    529 {									\
    530 	struct type *child, *parent, *old = elm;			\
    531 	int color;							\
    532 	if (RB_LEFT(elm, field) == NULL)				\
    533 		child = RB_RIGHT(elm, field);				\
    534 	else if (RB_RIGHT(elm, field) == NULL)				\
    535 		child = RB_LEFT(elm, field);				\
    536 	else {								\
    537 		struct type *left;					\
    538 		elm = RB_RIGHT(elm, field);				\
    539 		while ((left = RB_LEFT(elm, field)) != NULL)		\
    540 			elm = left;					\
    541 		child = RB_RIGHT(elm, field);				\
    542 		parent = RB_PARENT(elm, field);				\
    543 		color = RB_COLOR(elm, field);				\
    544 		if (child)						\
    545 			RB_PARENT(child, field) = parent;		\
    546 		if (parent) {						\
    547 			if (RB_LEFT(parent, field) == elm)		\
    548 				RB_LEFT(parent, field) = child;		\
    549 			else						\
    550 				RB_RIGHT(parent, field) = child;	\
    551 			RB_AUGMENT(parent);				\
    552 		} else							\
    553 			RB_ROOT(head) = child;				\
    554 		if (RB_PARENT(elm, field) == old)			\
    555 			parent = elm;					\
    556 		(elm)->field = (old)->field;				\
    557 		if (RB_PARENT(old, field)) {				\
    558 			if (RB_LEFT(RB_PARENT(old, field), field) == old)\
    559 				RB_LEFT(RB_PARENT(old, field), field) = elm;\
    560 			else						\
    561 				RB_RIGHT(RB_PARENT(old, field), field) = elm;\
    562 			RB_AUGMENT(RB_PARENT(old, field));		\
    563 		} else							\
    564 			RB_ROOT(head) = elm;				\
    565 		RB_PARENT(RB_LEFT(old, field), field) = elm;		\
    566 		if (RB_RIGHT(old, field))				\
    567 			RB_PARENT(RB_RIGHT(old, field), field) = elm;	\
    568 		if (parent) {						\
    569 			left = parent;					\
    570 			do {						\
    571 				RB_AUGMENT(left);			\
    572 			} while ((left = RB_PARENT(left, field)) != NULL); \
    573 		}							\
    574 		goto color;						\
    575 	}								\
    576 	parent = RB_PARENT(elm, field);					\
    577 	color = RB_COLOR(elm, field);					\
    578 	if (child)							\
    579 		RB_PARENT(child, field) = parent;			\
    580 	if (parent) {							\
    581 		if (RB_LEFT(parent, field) == elm)			\
    582 			RB_LEFT(parent, field) = child;			\
    583 		else							\
    584 			RB_RIGHT(parent, field) = child;		\
    585 		RB_AUGMENT(parent);					\
    586 	} else								\
    587 		RB_ROOT(head) = child;					\
    588 color:									\
    589 	if (color == RB_BLACK)						\
    590 		name##_RB_REMOVE_COLOR(head, parent, child);		\
    591 	return (old);							\
    592 }									\
    593 									\
    594 /* Inserts a node into the RB tree */					\
    595 attr struct type *							\
    596 name##_RB_INSERT(struct name *head, struct type *elm)			\
    597 {									\
    598 	struct type *tmp;						\
    599 	struct type *parent = NULL;					\
    600 	int comp = 0;							\
    601 	tmp = RB_ROOT(head);						\
    602 	while (tmp) {							\
    603 		parent = tmp;						\
    604 		comp = (cmp)(elm, parent);				\
    605 		if (comp < 0)						\
    606 			tmp = RB_LEFT(tmp, field);			\
    607 		else if (comp > 0)					\
    608 			tmp = RB_RIGHT(tmp, field);			\
    609 		else							\
    610 			return (tmp);					\
    611 	}								\
    612 	RB_SET(elm, parent, field);					\
    613 	if (parent != NULL) {						\
    614 		if (comp < 0)						\
    615 			RB_LEFT(parent, field) = elm;			\
    616 		else							\
    617 			RB_RIGHT(parent, field) = elm;			\
    618 		RB_AUGMENT(parent);					\
    619 	} else								\
    620 		RB_ROOT(head) = elm;					\
    621 	name##_RB_INSERT_COLOR(head, elm);				\
    622 	return (NULL);							\
    623 }									\
    624 									\
    625 /* Finds the node with the same key as elm */				\
    626 attr struct type *							\
    627 name##_RB_FIND(struct name *head, struct type *elm)			\
    628 {									\
    629 	struct type *tmp = RB_ROOT(head);				\
    630 	int comp;							\
    631 	while (tmp) {							\
    632 		comp = cmp(elm, tmp);					\
    633 		if (comp < 0)						\
    634 			tmp = RB_LEFT(tmp, field);			\
    635 		else if (comp > 0)					\
    636 			tmp = RB_RIGHT(tmp, field);			\
    637 		else							\
    638 			return (tmp);					\
    639 	}								\
    640 	return (NULL);							\
    641 }									\
    642 									\
    643 /* Finds the first node greater than or equal to the search key */	\
    644 attr struct type *							\
    645 name##_RB_NFIND(struct name *head, struct type *elm)			\
    646 {									\
    647 	struct type *tmp = RB_ROOT(head);				\
    648 	struct type *res = NULL;					\
    649 	int comp;							\
    650 	while (tmp) {							\
    651 		comp = cmp(elm, tmp);					\
    652 		if (comp < 0) {						\
    653 			res = tmp;					\
    654 			tmp = RB_LEFT(tmp, field);			\
    655 		}							\
    656 		else if (comp > 0)					\
    657 			tmp = RB_RIGHT(tmp, field);			\
    658 		else							\
    659 			return (tmp);					\
    660 	}								\
    661 	return (res);							\
    662 }									\
    663 									\
    664 /* ARGSUSED */								\
    665 attr struct type *							\
    666 name##_RB_NEXT(struct type *elm)					\
    667 {									\
    668 	if (RB_RIGHT(elm, field)) {					\
    669 		elm = RB_RIGHT(elm, field);				\
    670 		while (RB_LEFT(elm, field))				\
    671 			elm = RB_LEFT(elm, field);			\
    672 	} else {							\
    673 		if (RB_PARENT(elm, field) &&				\
    674 		    (elm == RB_LEFT(RB_PARENT(elm, field), field)))	\
    675 			elm = RB_PARENT(elm, field);			\
    676 		else {							\
    677 			while (RB_PARENT(elm, field) &&			\
    678 			    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
    679 				elm = RB_PARENT(elm, field);		\
    680 			elm = RB_PARENT(elm, field);			\
    681 		}							\
    682 	}								\
    683 	return (elm);							\
    684 }									\
    685 									\
    686 /* ARGSUSED */								\
    687 attr struct type *							\
    688 name##_RB_PREV(struct type *elm)					\
    689 {									\
    690 	if (RB_LEFT(elm, field)) {					\
    691 		elm = RB_LEFT(elm, field);				\
    692 		while (RB_RIGHT(elm, field))				\
    693 			elm = RB_RIGHT(elm, field);			\
    694 	} else {							\
    695 		if (RB_PARENT(elm, field) &&				\
    696 		    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))	\
    697 			elm = RB_PARENT(elm, field);			\
    698 		else {							\
    699 			while (RB_PARENT(elm, field) &&			\
    700 			    (elm == RB_LEFT(RB_PARENT(elm, field), field)))\
    701 				elm = RB_PARENT(elm, field);		\
    702 			elm = RB_PARENT(elm, field);			\
    703 		}							\
    704 	}								\
    705 	return (elm);							\
    706 }									\
    707 									\
    708 attr struct type *							\
    709 name##_RB_MINMAX(struct name *head, int val)				\
    710 {									\
    711 	struct type *tmp = RB_ROOT(head);				\
    712 	struct type *parent = NULL;					\
    713 	while (tmp) {							\
    714 		parent = tmp;						\
    715 		if (val < 0)						\
    716 			tmp = RB_LEFT(tmp, field);			\
    717 		else							\
    718 			tmp = RB_RIGHT(tmp, field);			\
    719 	}								\
    720 	return (parent);						\
    721 }
    722 
    723 #define RB_NEGINF	-1
    724 #define RB_INF	1
    725 
    726 #define RB_INSERT(name, x, y)	name##_RB_INSERT(x, y)
    727 #define RB_REMOVE(name, x, y)	name##_RB_REMOVE(x, y)
    728 #define RB_FIND(name, x, y)	name##_RB_FIND(x, y)
    729 #define RB_NFIND(name, x, y)	name##_RB_NFIND(x, y)
    730 #define RB_NEXT(name, x, y)	name##_RB_NEXT(y)
    731 #define RB_PREV(name, x, y)	name##_RB_PREV(y)
    732 #define RB_MIN(name, x)		name##_RB_MINMAX(x, RB_NEGINF)
    733 #define RB_MAX(name, x)		name##_RB_MINMAX(x, RB_INF)
    734 
    735 #define RB_FOREACH(x, name, head)					\
    736 	for ((x) = RB_MIN(name, head);					\
    737 	     (x) != NULL;						\
    738 	     (x) = name##_RB_NEXT(x))
    739 
    740 #define RB_FOREACH_FROM(x, name, y)					\
    741 	for ((x) = (y);							\
    742 	    ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL);	\
    743 	     (x) = (y))
    744 
    745 #define RB_FOREACH_SAFE(x, name, head, y)				\
    746 	for ((x) = RB_MIN(name, head);					\
    747 	    ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL);	\
    748 	     (x) = (y))
    749 
    750 #define RB_FOREACH_REVERSE(x, name, head)				\
    751 	for ((x) = RB_MAX(name, head);					\
    752 	     (x) != NULL;						\
    753 	     (x) = name##_RB_PREV(x))
    754 
    755 #define RB_FOREACH_REVERSE_FROM(x, name, y)				\
    756 	for ((x) = (y);							\
    757 	    ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL);	\
    758 	     (x) = (y))
    759 
    760 #define RB_FOREACH_REVERSE_SAFE(x, name, head, y)			\
    761 	for ((x) = RB_MAX(name, head);					\
    762 	    ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL);	\
    763 	     (x) = (y))
    764 
    765 #endif